9 Abilities That Were REMOVED From League of Legends

What’s up guys it’s me Jeremy! So you guys loved the 10 Abilities You Might
Not Know Existed video so much that we decided to do even more digging and find some more
awesome abilities that you probably didn’t know were in the game at some point. To be
honest these abilities are even cooler than the ones in the last video, but keep in mind
most are from Alpha or even pre-Alpha so there isn’t much in the way of video footage of
them. We managed to dig up some information and screenshots though that gives us a really
good feel for how each one worked. Some of you might remember or know about these, but
they should be pretty new for the most of you so we’re really excited to bring them
to you. Remember if you like the video hit that like button, and if you don’t hit the
dislike. The first ability in our blast from the past
is pretty appropriate because it’s for Zilean. The ability was called Recall: Zilean channels
temporal energy to refresh an ally’s ability. This was the original version of what turned
into his Rewind, and yes you heard that right. Rather than resetting his own cooldowns, he
could reset the cooldown of an allied champion’s ability. This definitely would change Zilean’s
feel a lot because he’s balanced around his ability to reset his own cooldowns, so
by himself he’d probably be a lot weaker. But can you imagine how game-breaking could
be with some characters? One of the best things about this ability is how you could create
a team composition to really take advantage of it. Riot would probably balance it to not
affect Ultimate abilities, but there are still some crazy powerful QWE abilities in the game
that could be totally insane when refreshed. Any champion with a long CC would be disgustingly
powerful with that ability refreshed. Morgana bind for 6 seconds anyone? And if you needed
more damage, maybe refresh Veigar’s Dark Matter or Viktor’s Death Ray. Things would
get real interesting with Recall still in the game, but it’s probably a good thing
that it’s gone. Next up is Soraka’s old Ultimate, Purify.
This was an active ability that cleansed all debuffs and restored a large amount of health
to an allied unit. It never made it past Alpha, but to be honest we think it’s probably
a more fair Ultimate that her current one! Soraka is so powerful because she can save
her team no matter how far away on the map they are. Her global heal is a huge clutch
play and can swing a fight with little to no effort on Soraka’s part aside from timing
it. On the other hand, this ability would be way more powerful in lane and would make
her an awesome niche pick to counter high single target burst or keep her carry alive
through debuffs. It would also have a range on it, so Soraka would be forced to remain
near the carries she wanted to protect, which puts her in danger too. It would really change
the dynamic of how she works and fits into the meta at the moment, but I think this would
be a really interesting piece of her kit if Riot decided to bring it back. And let’s
be honest, with the changes to Quicksilver Sash, AD Carries could really use a way to
bring up their survivability again versus those pesky Zed Ultimates. Annie’s old W Ghastly Shield is next on
our list, and in all honestly it’s not actually much of a change compared to her current W
Molten Shield. We don’t really know whether this ability was a resistance boost like Molten
Shield or if it reduced the damage she took. What this ability actually shows us is that
Annie was originally not a fire mage – instead she was an evil summoner who used spirits
to attack and protect. I think it’s probably a good thing that Riot decided to turn Annie
into a fire mage because it freed up that design space for other champions that want
to interact with spirits, like Yorick for example, but it could have potentially been
pretty cool anyway. There’s even talk that the spirits that materialized to protect Annie
are her dead parents. Pretty spooky. Kayle is a champion that has been changed
quite a lot, and you can see why when you hear about one of her old abilities, Eye for
an Eye. This ability was an active that caused Kayle to deal damage in an area of effect
around her for all the damage she takes. We really like the sound of this ability because
it definitely gives Kayle that vengeful, furious angel feeling, but it was probably too strong
overall. There’s a limit to how much damage Kayle can reflect because she’d die from
taking so much damage anyway, but it could potentially really punish a team for attacking
her, which is a pretty feel-bad situation for a game. It’s quite awkward to have to
take damage to deal damage too, which is one of the reasons Riot decided it needed to be
changed. Champions need to feel consistent, and this ability would be really hit or miss,
so it was removed in V.09.22.16. We’re doubling up on Zilean today as we
talk about his old Ultimate next, Time Twister. It read: Zilean unleashes an area of effect
debuff on enemy units in a single location. Every 2.5 seconds, Time Twister stuns targets
for 1 second while dealing damage. This ability sounds pretty broken, being able to keep multiple
targets locked down with stuns every couple seconds while also dealing damage. It actually
sounds a lot like a combination between Viktor’s W and Ultimate, and it wouldn’t surprise
me if a bit of inspiration wasn’t taken from Zilean’s Time Twister Ultimate. It’s
far more balanced in terms of Viktor though, because it’s two abilities for the same
effect as Zilean’s single Ultimate, and it’s still not as powerful because Viktor
can only stun once, after augmenting his W. Time Twister was definitely too powerful for
a champion that could already deal huge AoE damage with his Time Bombs, so the change
to his current Ultimate Chronoshift was a good decision by Riot. In my opinion Chronoshift
suits him way better because it both plays more on the fact that he’s a time-based
champion while also making him more viable as a support, without losing any power in
the process. Turning back time to save an ally is still powerful, just not as ridiculous
as an AoE damage chain-stun Ultimate! We’re actually going to double down on Kayle
as well, but before that let’s talk about Tryndamere’s old W, Mighty Cleave. Tryndamere
swings his sword in an arc, dealing attack damage to nearby enemies and slowing them
down for a duration. Keep in mind that at this time, Tryndamere still had the same dash
ability that deals damage to all targets in his path. That means rather than one ability
that deals AoE damage and lets him keep up with escaping enemies, he had two! Tryndamere
could deal with multiple targets just as well as he could with duelling a single target.
His passive let him gain health for killing minions, and even more health for killing
champions. He also gained attack speed and movement speed for killing units. So essentially
he could use his dash and cleave to quickly clear minion waves to stack up high on health,
movement speed and attack speed, and then turn all that power on the enemy laner. You’d
think with all that power there would have to be some compromise right? Nope, he could
still go Invulnerable with his Ultimate, and he’d still gain critical strike increases
as his health dropped lower. Kinda insane from a balance perspective, so he was changed
to be a bit fairer, reducing his overall damage by removing Mighty Cleave and replacing it
with Mocking Shout. The first passive on the list is the second
Kayle ability, called Vengeance. It was added in a slight remake in patch V.09.25.21 as
an ability called Holy Fervor. It gave Kayle and all nearby allied champions 10% bonus
attack speed. If an allied champion died while under the effects of Holy Fervor, Kayle’s
attack speed would be further increased by 20% as she attempted to avenge them, and it
stacked for each death. Now you might think that sounds pretty crazy, but Riot went even
further. In a later patch, V0.9.25.24, her attack speed amplification was increased further,
to 25% per stack, and her Q reckoning had it’s damage increased by 25% if she had
stacks. Holy Fervor wasn’t a badass enough name for such a powerful passive ability,
so Riot renamed it to Vengeance at this point… and then they changed it back again around
10 patches later. It wasn’t until V1.0.0.87 that Holy Fervor was finally changed and the
Vengeance mechanic was removed altogether from Kayle, replaced with an ability that
converted her AD to AP and vice versa. Vengeance was an incredibly powerful ability, especially
for a passive, and although it gave some unique flavor to Kayle’s character, it seems like
something that could never really be balanced to play fairly. It also rewarded Kayle players
for letting their allies dies if they were fed, which was not really ideal for a champion
that should be saving them with her Ultimate. Overall Vengeance was a cool mechanic, but
one that didn’t really mesh that well in a team game. Before Tristana had her Rocket Jump, she actually
had another ability that altered her auto-attacks called Draw A Bead. Sound familiar? It’s
now her passive! It originally caused Tristana to aim more carefully, increasing her attack
range but slowing her movement speed. This is interesting because it gave Tristana the
ability to outrange most other ADCs, at the cost of her mobility. It was quite dangerous
to use though, because enemies could use that timing to dash on top of her and take
her out of a fight. It’s important to be
able to stay mobile, so Riot improved the ability by removing the slow component leaving
Draw A Bead permanently active. Between using her Q for attack speed and having the range
boost from Draw A Bead, Tristana was incredibly weak. Although this definitely made Tristana
a solid champion, it also meant that she essentially had one less ability than other champions,
which was a little bit boring from a players perspective. Riot eventually corrected this
by adding Rocket Jump and shifted Draw A Bead to her passive, where it has remained ever
since. In Tristana’s mini rework it was updated to affect new parts of her kit, but
essentially it’s the same old range increase it always used to be. Last but definitely not least is Soraka’s
original passive, Consecration. To explain the original form of this passive, I need
to explain her original kit. Her Q was Starcall which remained relatively unchanged between
release and her rework, damaging nearby enemies and reducing their magic resist. Her W was
Bless, providing damage reduction and health restoration to target allied unit. Her E was
called Wish, and restored mana to a friendly unit. Her original Ultimate at this point
was Purify, which we already covered. Her original passive, Consecration, increased
the damage of Starcall, the duration that the damage reduction on Bless gave, and reduced
the cooldown of Wish so she could restore allies mana more frequently. It scaled up
at level 6/11/16, increasing those bonuses and reductions. On release, Bless was changed
to give armor to the friendly healed unit, and was renamed to Astral Blessing. Wish was
renamed to Infuse, and the name Wish was instead given to her new Ultimate – the global heal
that has been the core part of Soraka’s kit since release. In the June 19 2009 patch,
Consecration was reworked to give a magic resist aura to nearby allies. Increased magic
resist isn’t a particularly interesting passive but to be honest the original Consecration
didn’t really make much sense. Why bother to have a passive that buffs your other abilities
when you could have the abilities scale in that way by themselves? It made a lot of sense
to me to change Consecration into a magic resist buff for your team, and it was pretty
powerful in this form on release. An Aegis of the Legion passive from the start of the
game was super cool way to defend against multiple-AP champions on the enemy team, but
eventually it was removed and replaced by the original form of her current passive Salvation.
Instead of offering movement speed though, it used to make her restore more health or
mana based on how much health or mana the target was missing. So there you have it, 9 awesome abilities
that were removed from League of Legends. What was your favorite ability? Did you see
anything you wish was still in the game? Make sure you let us know in the comment section
below. That’s gonna be it from me, if you enjoyed the video drop a like, subscribe if
you want, thanks for watching and I’ll see you guys next time!

100 Replies to “9 Abilities That Were REMOVED From League of Legends”

  1. you did smth wrong.
    you said that were removed from league in the video titel, but the trist ability is still in league, but as a passiv. ;D

  2. tristana / janna vs ezreal .. thats a game i played in and am pretty sure .. its the game i got lvl 7 gp in 😀

  3. 4:25 the Dota Version of Thornmail does that thing. If you activate it, it will reflect all damage taken to the one who did it. And then there was also something along the lines of being immune to damage or some sort of stuff.
    Really funne when you're getting killed by your own aoe.

  4. 6:30 you really didn't play Alpha/Beta right? Cuz you're talking about attack speed and critical strike. Either his abilities or his attack speed and critical strike were useless. Since His abilities wouldn't do damage when he goes for AD. And if he goes for AP his attacks don't deal dmg.

  5. zilian should be able to do that, refresh alkies cooldowns slightly. Could be reduced when cast on allied champ by half the time and not able to cast on same ally twice in a row within set time period. sounds fine to me. if it reduced a bursty champ' cooldowns by 2 seconds or so.

  6. tbh i'd like soraka's old the way it was in this video. i find its hard to use the current one unless in a team fight or if you do you sacrifice the fact that you have to be looking away from your lane partner to know you need to use it. i only realy play support so i think that it would be much better the way it was in the video.

  7. I miss Gangplank's old kit—the one where he doesn't set barrels everywhere. Full build crit/lifesteal was really fun on him.

  8. There was so many changes on so many good skills . Who remember : TF E when was giving him CD and attack speed i think , Vladimir E hitting all enemy in close range even invisible champs and stacking damage/heal regen and there was so many others like Twitch Q before was 30 seconds invisible .

  9. When LoL players talk about abilities that they think are "disgustingly op" or "crazy broken", but they already exist in Dota 2.

  10. You can invent a mechanism for balance for Zilean's old Recall. Simply check if the desired an ability is being refreshed and have it's effects caused by it to be less effective in a way it makes it balanced, like say for example Morgana's should never stun again(since the stun would be the part of the problem) if it was refreshed by Zilean's old Recall…come on, there is a way to balance things out, i just showed it, it's more likely that Riot's didn't want to bother because if Zilean's old Recall could do now what it used to then men so many possibilities…

  11. old soraka heal and mana giving would be nice to have again :T seen as if you build her full support build with hp, you won't be able to heal your tanks that much, and mana giving is self explanitory(is that the right word?) seen as many champs are REALLY friggin mana-hungry, soraka included if your adc plays agressive. but other than that it's pretty nice with changes and all ^^

  12. Patch = the day taric got the worst de-buff

    Radiance Radiance
    REMOVED: Healing surrounding allied units.!!!!! <- this was the shit back in the day
    Mana cost increased to 20 from 10.
    Per second mana cost reduced to 4 / 7 / 10 from 10 / 15 / 20.

  13. I dont understand why u switch from 1 hamp to the other and then switch back to the first champ u were talking about… like wtf?

  14. JEREMY you missed my best attack, trundles old r the poison thing search that up 🙂 i miss that ult i mained him and than they removed it….. gl with future videos

  15. 7:20 stacked deaths on kayle thing looks actually fair, kayle is 100% shit and there are much easier less stressful champs to play, she takes way too much effort to play and win lane/game.

  16. don't watch it. I saw like the first three, no visuals on it. just rambling. you can just google and read it.

  17. "why have a passive that buffs abilities when they can just scale naturaly?" – meanwhile Syndra is eating glue in the corner

  18. I just came back to LOL, after my break from Fractured Space and love how easy runes and masteries have become, but i hate the new reward system since i dont win anything meaningfull in matchs… only after about 5 to 10 match i get a champ capsule and even them, its trash since i own almost all champs and even the BE i get from disenchants isnt in any way meaningfull.

    The most disapointing thing its the reworks… some are well needed and well executed, others are ridiculous and/or badly made.

    I take Yorick for example… with the new batch of champs he wasnt no more the ghost spamming menace and yet they had to destroy him… now i simply cant play with it…

    Other example… Urgot… why make urgot a game within a game? The weird shotgun leg thing…

    Another example…Talon ability to Parkour… its simply annoying af having someone jumping around with a very low cooldown late game.

  19. a lot of abilities was removed because it was too op, yet, there is Kayn and Zoe killing everyone with 1~2 hits right now.

    B A L A N C E.

  20. i miss kayles old passive (ad to ap and ap to ad), as well as jax with the ad+ap grant hp
    or how about gangplanks raise morale? you could execute your own minions to deny xp and gold while buffing allies

  21. When Ezreal was first publicly released his "W"Essence Flux was able to heal, while also providing the attackspeed buff to allies.

    Everyone standing in his W would be healed for the same amount.


    you broke you're elbow. but also for this video

  23. Master Yi's original ulti… Oh my was that ever broke… Or fiora's original ulti and stacking Tiamat… Yeah.. Good times..

  24. all i want to be back is the jungles buff were the gromp have poison,wolves have wards krugs have stun and the raptors have pink wards like sweeping lens

  25. i play lol from first year
    i dont remember that …
    mype the look of abilites was same , so the image in my brain dont remember

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